D&D Maps
Last updated: 03 January 2024
Posted on: 03 January 2024
Introduction
Some friends and I started getting into D&D towards the end of high school. Around this time I was also getting a start in the Unity game engine. I decided that this would be a good idea to learn how to use the Unity Editor and how to create and export Unity projects.
P.S. It's worth mentioning that the downloads in the post only work on Windows.
The Goblin Camp
The first big thing we came across was a Goblin Camp. I have no clue what the story was for here, but I believe we'd been called out into the woods to fight some sort of monster. Some vampire-type thing. But we ended up stumbling on this goblin camp and we were forced to fight. This was also the level I created. I spent hours placing each of the trunks in the goblin fort wall by hand. Kinda brutal. If you want to take a wander around, here's a link to the download.
The Base
We ended up fighting this vampire monster thing in their lair. After defeating it we decided to make its lair our base. Though in the end, we didn't end up using it that much, we did have a lot of fun coming up with things that we were going to use it for. The entire base was built with planes that I had textured. It took a pretty long time to do it but it was a good learning curve. There are stairs in this base and you see my lack of experience in how I handled it. The bed was supposed to be where the monster/vampire slept, but I still didn't have a good grasp of the scale. I just decided that the vampire was bigger than what it was to justify such an out-of-scale bed. If you want to take a wander around this base, you can download it through the link here.
Baulder's Gate
Seeing how Baulder's Gate 3 just came out, this might seem a bit of a downgrade, but it was my first attempt at a townscape in Unity. We were captured in the forest (I think, it's difficult to remember the story looking back on it now) and we were brought back to Baulder's Gate to get our heads cut off. So this level was supposed to be centered around the gallows in a market square.
I think it's pretty clear to see that even at such a young age, I had a clear vision. Scale again was an issue in this, the door handle being at head height was clearly not right. But I think it had a good vision for what the inner town was supposed to look like. If you'd like to download the level you can find the link here.
Conclusion
Looking back on it, I think I did a good job at capturing the areas we played through, however basic it may have been. It was also my first proper step into unity, which would lead me down a never-ending path of procedural generation projects that I'm still on to this day. But that's something another post.